With R26 you’ll enjoy all the great UV and Viewport updates from S22, as well as many additional refinements in both areas. Step into the future with a preview of the new Scene Nodes system, and experience the power and performance you can expect in Cinema 4D’s future. If you’ve struggled with UVs in the past, you’re going to love the new workflow advancements. With unified component modes and improved selection tools, you’ll enjoy the Cinema 4D artist-centric workflow you’ve come to expect. If you’d rather not mess with UVs, you’ll really appreciate the easy new Automatic Unwrap option. Progressively unwrap your 3D objects by pinning points, selecting edges to use as seams in either the 3D or UV window, and clicking the new UV Unwrap Command. Generate automatic UVs that make the most of your texture resolution – great for baking maps for export or simply getting a jump start on the 3D painting process. Thanks to the Ministry of Flat Technology developed by Eskil Steenberg of Quel Solaar, you can generate great UVs with a single click. See your seams in the 3D view while unwrapping, easily spot distorted or overlapping elements, and visualize your UV map with the help of multi-color islands or a UV checkerboard.
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